![]() Rather than being a fast-paced action/platformer, Sonic Spinball sees Sonic’s running speed scaled back and his bouncing speed boosted up as he trades running through loops for being flicked about inside a giant, pinball-like fortress created by Doctor Ivo Robotnik (now more commonly referred to as Doctor Eggman). Just controlling Sonic in this spin-off title can be a chore. ![]() During my studies, though, I came across a curious statistic: of all the videogames that make up the entirety of the Sonic the Hedgehog (Sonic Team/Various, 1991 to present) franchise, there is one that stands out as having had the most adaptations and it’s probably not one you were expecting… There were two reasons for this: a) Because it’s a lot easier to talk about media adaptations like these and b) Because there hadn’t really been any real, serious research into videogames as adaptations. When I studied the writing of Linda Hutcheon (and many others like her) as part of my PhD, I chose to focus on the adaptation of videogames into movies, television shows, cartoons, and comic books. ![]() The great thing about adaptation is that it can be literally anything it’s restricted only by the scope of your imagination and your commitment to researching the links between media. “An acknowledged transposition of a recognizable other work or works A creative and an interpretive act of appropriation/salvaging An extended intertextual engagement with the adapted work” (Hutcheon, 2006: 80). Among many things, adaptations can be described as being:
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